Name
     Math::Intersection::Circle::Line - Find the points at which circles and lines
     intersect to test geometric intuition.

Synopsis
     use Math::Intersection::Circle::Line q(:all);
     use Test::More q(no_plan);
     use utf8;

     # Euler Line, see: L<https://en.wikipedia.org/wiki/Euler_line>

     if (1)
      {my @t = (0, 0, 4, 0, 0, 3);                                                  # Corners of the triangle
       &areaOfPolygon(sub {ok !$_[0]},                                              # Polygon formed by these points has zero area and so is a line or a point
         &circumCircle   (sub {@_[0,1]}, @t),                                       # green
         &ninePointCircle(sub {@_[0,1]}, @t),                                       # red
         &orthoCentre    (sub {@_[0,1]}, @t),                                       # blue
         &centroid       (sub {@_[0,1]}, @t));                                      # orange
      }

     # An isosceles tringle with an apex height of 3/4 of the radius of its
     # circumcircle divides Euler's line into 6 equal pieces

     if (1)
      {my $r = 400;                                                                 # Arbitrary but convenient radius
       intersectionCircleLine                                                       # Find coordinates of equiangles of isoceles triangle
        {my ($x, $y, $𝕩, $𝕪) = @_;                                                  # Coordinates of equiangles
         my ($𝘅, $𝘆) = (0, $r);                                                     # Coordinates of apex
         my ($nx, $ny, $nr) = ninePointCircle {@_} $x, $y, $𝘅, $𝘆, $𝕩, $𝕪;          # Coordinates of centre and radius of nine point circle
         my ($cx, $cy)      = centroid        {@_} $x, $y, $𝘅, $𝘆, $𝕩, $𝕪;          # Coordinates of centroid
         my ($ox, $oy)      = orthoCentre     {@_} $x, $y, $𝘅, $𝘆, $𝕩, $𝕪;          # Coordinates of orthocentre
         ok near(100, $y);                                                          # Circumcentre to base of triangle
         ok near(200, $cy);                                                         # Circumcentre to lower circumference of nine point circle
         ok near(300, $y+$nr);                                                      # Circumcentre to centre of nine point circle
         ok near(400, $𝘆);                                                          # Circumcentre to apex of isosceles triangle
         ok near(500, $y+2*$nr);                                                    # Circumcentre to upper circumference of nine point circle
         ok near(600, $oy);                                                         # Circumcentre to orthocentre
        } 0, 0, $r,  0, $r/4, 1, $r/4;                                              # Chord at 1/4 radius
      }

     # A line segment across a circle is never longer than the diameter

     if (1)                                                                         # Random circle and random line
      {my ($x, $y, $r, $𝘅, $𝘆, $𝕩, $𝕪) = map {rand()} 1..7;
       intersectionCircleLine                                                       # Find intersection of a circle and a line
        {return ok 1 unless @_ == 4;                                                # Ignore line unless it crosses circle
         ok &vectorLength(@_) <= 2*$r;                                              # Length if line segment is less than or equal to that of a diameter
             } $x, $y, $r, $𝘅, $𝘆, $𝕩, $𝕪;                                                # Circle and line to be intersected
      }

     # The length of a side of a hexagon is the radius of a circle inscribed through
     # its vertices

     if (1)
      {my ($x, $y, $r) = map {rand()} 1..3;                                         # Random circle
       my @p = intersectionCircles {@_} $x, $y, $r, $x+$r, $y, $r;                  # First step of one radius
             my @𝗽 = intersectionCircles {@_} $x, $y, $r, $p[0], $p[1], $r;               # Second step of one radius
             my @q = !&near($x+$r, $y, @𝗽[0,1]) ? @𝗽[0,1] : @𝗽[2,3];                      # Away from start point
             my @𝗾 = intersectionCircles {@_} $x, $y, $r, $q[0], $q[1], $r;               # Third step of one radius
       ok &near2(@𝗾[0,1], $x-$r, $y) or                                             # Brings us to a point
          &near2(@𝗾[2,3], $x-$r, $y);                                               # opposite to the start point
      }

     # Circle through three points chosen at random has the same centre regardless of
     # the pairing of the points

     sub circleThrough3
      {my ($x, $y, $𝘅, $𝘆, $𝕩, $𝕪) = @_;                                            # Three points
            &intersectionLines
             (sub                                                                         # Intersection of bisectors is the centre of the circle
               {my @r =(&vectorLength(@_, $x, $y),                                        # Radii from centre of circle to each point
                        &vectorLength(@_, $𝘅, $𝘆),
                        &vectorLength(@_, $𝕩, $𝕪));
                ok &near(@r[0,1]);                                                        # Check radii are equal
                ok &near(@r[1,2]);
           @_                                                                       # Return centre
                     }, rotate90AroundMidPoint($x, $y, $𝘅, $𝘆),                                 # Bisectors between pairs of points
                        rotate90AroundMidPoint($𝕩, $𝕪, $𝘅, $𝘆));
      }

     if (1)
      {my (@points) = map {rand()} 1..6;                                            # Three points chosen at random
       ok &near2(circleThrough3(@points), circleThrough3(@points[2..5, 0..1]));     # Circle has same centre regardless
       ok &near2(circleThrough3(@points), circleThrough3(@points[4..5, 0..3]));     # of the pairing of the points
      }

Description
     Find the points at which circles and lines intersect to test geometric
     intuition.

     Fast, fun and easy to use these functions are written in 100% Pure Perl.

  areaOfTriangle 𝘀𝘂𝗯 triangle
     Calls 𝘀𝘂𝗯($a) where $a is the area of the specified triangle:

     A triangle is specified by supplying a list of six numbers:

      (x, y, 𝘅, 𝘆, 𝕩, 𝕪)

     where (x, y), (𝘅, 𝘆) and (𝕩, 𝕪) are the coordinates of the vertices of the
     triangle.

  areaOfPolygon 𝘀𝘂𝗯 points...
     Calls 𝘀𝘂𝗯($a) where $a is the area of the polygon with vertices specified by
     the points.

     A point is specified by supplying a list of two numbers:

      (𝘅, 𝘆)

  centroid 𝘀𝘂𝗯 triangle
     Calls 𝘀𝘂𝗯($x,$y) where $x,$y are the coordinates of the centroid of the
     specified triangle:

     See: L<https://en.wikipedia.org/wiki/Centroid>

     A triangle is specified by supplying a list of six numbers:

      (x, y, 𝘅, 𝘆, 𝕩, 𝕪)

     where (x, y), (𝘅, 𝘆) and (𝕩, 𝕪) are the coordinates of the vertices of the
     triangle.

  circumCentre 𝘀𝘂𝗯 triangle
     Calls 𝘀𝘂𝗯($x,$y,$r) where $x,$y are the coordinates of the centre of the
     circle drawn through the corners of the specified triangle and $r is its
     radius:

     See: L<https://en.wikipedia.org/wiki/Circumscribed_circle>

     A triangle is specified by supplying a list of six numbers:

      (x, y, 𝘅, 𝘆, 𝕩, 𝕪)

     where (x, y), (𝘅, 𝘆) and (𝕩, 𝕪) are the coordinates of the vertices of the
     triangle.

  circumCircle 𝘀𝘂𝗯 triangle
     Calls 𝘀𝘂𝗯($x,$y,$r) where $x,$y are the coordinates of the circumcentre of
     the specified triangle and $r is its radius:

     See: L<https://en.wikipedia.org/wiki/Circumscribed_circle>

     A triangle is specified by supplying a list of six numbers:

      (x, y, 𝘅, 𝘆, 𝕩, 𝕪)

     where (x, y), (𝘅, 𝘆) and (𝕩, 𝕪) are the coordinates of the vertices of the
     triangle.

  exCircles 𝘀𝘂𝗯 triangle
     Calls 𝘀𝘂𝗯([$x,$y,$r]...) where $x,$y are the coordinates of the centre of each
     ex-circle and $r its radius for the specified triangle:

     See: L<https://en.wikipedia.org/wiki/Incircle_and_excircles_of_a_triangle>

     A triangle is specified by supplying a list of six numbers:

      (x, y, 𝘅, 𝘆, 𝕩, 𝕪)

     where (x, y), (𝘅, 𝘆) and (𝕩, 𝕪) are the coordinates of the vertices of the
     triangle.

  circleInscribedInTriangle 𝘀𝘂𝗯 triangle
     Calls 𝘀𝘂𝗯($x,$y,$r) where $x,$y are the coordinates of the centre of
     a circle which touches each side of the triangle just once and $r is its radius:

     See: L<https://en.wikipedia.org/wiki/Incircle_and_excircles_of_a_triangle#Incircle>

     A triangle is specified by supplying a list of six numbers:

      (x, y, 𝘅, 𝘆, 𝕩, 𝕪)

     where (x, y), (𝘅, 𝘆) and (𝕩, 𝕪) are the coordinates of the vertices of the
     triangle.

  intersectionCircles 𝘀𝘂𝗯 circle1, circle2
     Find the points at which two circles intersect.  Complains if the two circles
     are identical.

      𝘀𝘂𝗯 specifies a subroutine to be called with the coordinates of the
     intersection points if there are any or an empty parameter list if there are
     no points of intersection.

     A circle is specified by supplying a list of three numbers:

      (𝘅, 𝘆, 𝗿)

     where (𝘅, 𝘆) are the coordinates of the centre of the circle and (𝗿) is its
     radius.

     Returns whatever is returned by 𝘀𝘂𝗯.

  intersectionCirclesArea 𝘀𝘂𝗯 circle1, circle2
     Find the area of overlap of two circles expressed as a fraction of the area of
     the smallest circle. The fractional area is expressed as a number between 0
     and 1.

     𝘀𝘂𝗯 specifies a subroutine to be called with the fractional area.

     A circle is specified by supplying a list of three numbers:

      (𝘅, 𝘆, 𝗿)

     where (𝘅, 𝘆) are the coordinates of the centre of the circle and (𝗿) is its
     radius.

     Returns whatever is returned by 𝘀𝘂𝗯.

  intersectionCircleLine 𝘀𝘂𝗯 circle, line
     Find the points at which a circle and a line intersect.

      𝘀𝘂𝗯 specifies a subroutine to be called with the coordinates of the
     intersection points if there are any or an empty parameter list if there are
     no points of intersection.

     A circle is specified by supplying a list of three numbers:

      (𝘅, 𝘆, 𝗿)

     where (𝘅, 𝘆) are the coordinates of the centre of the circle and (𝗿) is its
     radius.

     A line is specified by supplying a list of four numbers:

      (x, y, 𝘅, 𝘆)

     where (x, y) and (𝘅, 𝘆) are the coordinates of two points on the line.

     Returns whatever is returned by 𝘀𝘂𝗯.

  intersectionCircleLineArea 𝘀𝘂𝗯 circle, line
     Find the fractional area of a circle occupied by a lune produced by an
     intersecting line. The fractional area is expressed as a number
     between 0 and 1.

      𝘀𝘂𝗯 specifies a subroutine to be called with the fractional area.

     A circle is specified by supplying a list of three numbers:

      (𝘅, 𝘆, 𝗿)

     where (𝘅, 𝘆) are the coordinates of the centre of the circle and (𝗿) is its
     radius.

     A line is specified by supplying a list of four numbers:

      (x, y, 𝘅, 𝘆)

     where (x, y) and (𝘅, 𝘆) are the coordinates of two points on the line.

     Returns whatever is returned by 𝘀𝘂𝗯.

  intersectionLines 𝘀𝘂𝗯 line1, line2
     Finds the point at which two lines intersect.

      𝘀𝘂𝗯 specifies a subroutine to be called with the coordinates of the
     intersection point or an empty parameter list if the two lines do not
     intersect.

     Complains if the two lines are collinear.

     A line is specified by supplying a list of four numbers:

      (x, y, 𝘅, 𝘆)

     where (x, y) and (𝘅, 𝘆) are the coordinates of two points on the line.

     Returns whatever is returned by 𝘀𝘂𝗯.

  intersectionLinePoint 𝘀𝘂𝗯 line, point
     Find the point on a line closest to a specified point.

      𝘀𝘂𝗯 specifies a subroutine to be called with the coordinates of the
     intersection points if there are any.

     A line is specified by supplying a list of four numbers:

      (x, y, 𝘅, 𝘆)

     where (x, y) and (𝘅, 𝘆) are the coordinates of two points on the line.

     A point is specified by supplying a list of two numbers:

      (𝘅, 𝘆)

     where (𝘅, 𝘆) are the coordinates of the point.

     Returns whatever is returned by 𝘀𝘂𝗯.

  isEquilateralTriangle triangle
     Return true if the specified triangle is close to being equilateral within the
     definition of nearness.

     A triangle is specified by supplying a list of six numbers:

      (x, y, 𝘅, 𝘆, 𝕩, 𝕪)

     where (x, y), (𝘅, 𝘆) and (𝕩, 𝕪) are the coordinates of the vertices of the
     triangle.

  isIsoscelesTriangle triangle
     Return true if the specified triangle is close to being isosceles within the
     definition of nearness.

     A triangle is specified by supplying a list of six numbers:

      (x, y, 𝘅, 𝘆, 𝕩, 𝕪)

     where (x, y), (𝘅, 𝘆) and (𝕩, 𝕪) are the coordinates of the vertices of the
     triangle.

  isRightAngledTriangle triangle
     Return true if the specified triangle is close to being right angled within
     the definition of nearness.

     A triangle is specified by supplying a list of six numbers:

      (x, y, 𝘅, 𝘆, 𝕩, 𝕪)

     where (x, y), (𝘅, 𝘆) and (𝕩, 𝕪) are the coordinates of the vertices of the
     triangle.

  ninePointCircle 𝘀𝘂𝗯 triangle
     Calls 𝘀𝘂𝗯($x,$y,$r) where $x,$y are the coordinates of the centre of the
     circle drawn through the midpoints of each side of the specified triangle and
     $r is its radius which gives the nine point circle:

     See: L<https://en.wikipedia.org/wiki/Nine-point_circle>

     A triangle is specified by supplying a list of six numbers:

      (x, y, 𝘅, 𝘆, 𝕩, 𝕪)

     where (x, y), (𝘅, 𝘆) and (𝕩, 𝕪) are the coordinates of the vertices of the
     triangle.

  orthoCentre 𝘀𝘂𝗯 triangle
     Calls 𝘀𝘂𝗯($x,$y) where $x,$y are the coordinates of the orthocentre of the
     specified triangle:

     See: L<https://en.wikipedia.org/wiki/Altitude_%28triangle%29>

     A triangle is specified by supplying a list of six numbers:

      (x, y, 𝘅, 𝘆, 𝕩, 𝕪)

     where (x, y), (𝘅, 𝘆) and (𝕩, 𝕪) are the coordinates of the vertices of the
     triangle.

  $Math::Intersection::Circle::Line::near
     As a finite computer cannot represent an infinite plane of points it is
     necessary to make the plane discrete by merging points closer than the
     distance contained in this variable, which is set by default to 1e-6.

Exports
     The following functions are exported by default:

    "areaOfPolygon()"
    "areaOfTriangle()"
    "centroid()"
    "circumCentre()"
    "circumCircle()"
    "circleInscribedInTriangle()"
    "circleThroughMidPointsOfTriangle()"
    "exCircles()"
    "intersectionCircleLine()"
    "intersectionCircleLineArea()"
    "intersectionCircles()"
    "intersectionCircles()"
    "intersectionCirclesArea()"
    "intersectionLines()"
    "intersectionLinePoint()"
    "isEquilateralTriangle()"
    "isIsoscelesTriangle()"
    "isRightAngledTriangle()"
    "orthoCentre()"

     Optionally some useful helper functions can also be exported either by
     specifying the tag :𝗮𝗹𝗹 or by naming the required functions individually:

    "acos()"
    "lengthsOfTheSidesOfAPolygon()"
    "midPoint()"
    "midPoint()"
    "near()"
    "near2()"
    "near3()"
    "near4()"
    "rotate90CW()"
    "rotate90CCW()"
    "rotate90AroundMidPoint()"
    "smallestPositiveAngleBetweenTwoLines()"
    "threeCollinearPoints()"
    "vectorLength()"
    "𝝿()"

Changes
     1.003 Sun 30 Aug 2015 - Started Geometry app
     1.005 Sun 20 Dec 2015 - Still going!
     1.006 Sat 02 Jan 2016 - Euler's line divided into 6 equal pieces
     1.007 Sat 02 Jan 2016 - [rt.cpan.org #110849] Test suite fails with uselongdouble
     1.008 Sun 03 Jan 2016 - [rt.cpan.org #110849] Removed dump

Installation
     Standard Module::Build process for building and installing modules:

       perl Build.PL
       ./Build
       ./Build test
       ./Build install

     Or, if you're on a platform (like DOS or Windows) that doesn't require
     the "./" notation, you can do this:

       perl Build.PL
       Build
       Build test
       Build install

Author
     Philip R Brenan at gmail dot com

     http://www.appaapps.com

Copyright
     Copyright (c) 2016 Philip R Brenan.

     This module is free software. It may be used, redistributed and/or
     modified under the same terms as Perl itself.