/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

#include "SDL_internal.h"
#include "../../core/haiku/SDL_BApp.h"

#ifdef SDL_VIDEO_DRIVER_HAIKU

#include "SDL_BWin.h"
#include <Url.h>

#ifdef __cplusplus
extern "C" {
#endif

#include "SDL_bkeyboard.h"
#include "SDL_bwindow.h"
#include "SDL_bclipboard.h"
#include "SDL_bvideo.h"
#include "SDL_bopengl.h"
#include "SDL_bmodes.h"
#include "SDL_bframebuffer.h"
#include "SDL_bevents.h"
#include "SDL_bmessagebox.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"

static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
    return (SDL_BWin *)(window->internal);
}

static SDL_VideoDevice * HAIKU_CreateDevice(void)
{
    SDL_VideoDevice *device;

    // Initialize all variables that we clean on shutdown
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));

    device->internal = NULL; /* FIXME: Is this the cause of some of the
                                  SDL_Quit() errors? */

// TODO: Figure out if any initialization needs to go here

    // Set the function pointers
    device->VideoInit = HAIKU_VideoInit;
    device->VideoQuit = HAIKU_VideoQuit;
    device->GetDisplayBounds = HAIKU_GetDisplayBounds;
    device->GetDisplayModes = HAIKU_GetDisplayModes;
    device->SetDisplayMode = HAIKU_SetDisplayMode;
    device->PumpEvents = HAIKU_PumpEvents;

    device->CreateSDLWindow = HAIKU_CreateWindow;
    device->SetWindowTitle = HAIKU_SetWindowTitle;
    device->SetWindowPosition = HAIKU_SetWindowPosition;
    device->SetWindowSize = HAIKU_SetWindowSize;
    device->ShowWindow = HAIKU_ShowWindow;
    device->HideWindow = HAIKU_HideWindow;
    device->RaiseWindow = HAIKU_RaiseWindow;
    device->MaximizeWindow = HAIKU_MaximizeWindow;
    device->MinimizeWindow = HAIKU_MinimizeWindow;
    device->RestoreWindow = HAIKU_RestoreWindow;
    device->SetWindowBordered = HAIKU_SetWindowBordered;
    device->SetWindowResizable = HAIKU_SetWindowResizable;
    device->SetWindowFullscreen = HAIKU_SetWindowFullscreen;
    device->SetWindowMouseGrab = HAIKU_SetWindowMouseGrab;
    device->SetWindowMinimumSize = HAIKU_SetWindowMinimumSize;
    device->SetWindowParent = HAIKU_SetWindowParent;
    device->SetWindowModal = HAIKU_SetWindowModal;
    device->DestroyWindow = HAIKU_DestroyWindow;
    device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer;
    device->UpdateWindowFramebuffer = HAIKU_UpdateWindowFramebuffer;
    device->DestroyWindowFramebuffer = HAIKU_DestroyWindowFramebuffer;

#ifdef SDL_VIDEO_OPENGL
    device->GL_LoadLibrary = HAIKU_GL_LoadLibrary;
    device->GL_GetProcAddress = HAIKU_GL_GetProcAddress;
    device->GL_UnloadLibrary = HAIKU_GL_UnloadLibrary;
    device->GL_CreateContext = HAIKU_GL_CreateContext;
    device->GL_MakeCurrent = HAIKU_GL_MakeCurrent;
    device->GL_SetSwapInterval = HAIKU_GL_SetSwapInterval;
    device->GL_GetSwapInterval = HAIKU_GL_GetSwapInterval;
    device->GL_SwapWindow = HAIKU_GL_SwapWindow;
    device->GL_DestroyContext = HAIKU_GL_DestroyContext;
#endif

    device->SetClipboardText = HAIKU_SetClipboardText;
    device->GetClipboardText = HAIKU_GetClipboardText;
    device->HasClipboardText = HAIKU_HasClipboardText;

    device->free = HAIKU_DeleteDevice;

    return device;
}

VideoBootStrap HAIKU_bootstrap = {
    "haiku", "Haiku graphics",
    HAIKU_CreateDevice,
    HAIKU_ShowMessageBox,
    false
};

void HAIKU_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_free(device->internal);
    SDL_free(device);
}

struct SDL_CursorData
{
    BCursor *cursor;
};

static SDL_Cursor *HAIKU_CreateCursorAndData(BCursor *bcursor)
{
    SDL_Cursor *cursor = (SDL_Cursor *)SDL_calloc(1, sizeof(*cursor));
    if (cursor) {
        SDL_CursorData *data = (SDL_CursorData *)SDL_calloc(1, sizeof(*data));
        if (!data) {
            SDL_free(cursor);
            return NULL;
        }
        data->cursor = bcursor;
        cursor->internal = data;
    }
    return cursor;
}

static SDL_Cursor * HAIKU_CreateSystemCursor(SDL_SystemCursor id)
{
    BCursorID cursorId = B_CURSOR_ID_SYSTEM_DEFAULT;

    switch(id)
    {
        #define CURSORCASE(sdlname, bname) case SDL_SYSTEM_CURSOR_##sdlname: cursorId = B_CURSOR_ID_##bname; break
        CURSORCASE(DEFAULT, SYSTEM_DEFAULT);
        CURSORCASE(TEXT, I_BEAM);
        CURSORCASE(WAIT, PROGRESS);
        CURSORCASE(CROSSHAIR, CROSS_HAIR);
        CURSORCASE(PROGRESS, PROGRESS);
        CURSORCASE(NWSE_RESIZE, RESIZE_NORTH_WEST_SOUTH_EAST);
        CURSORCASE(NESW_RESIZE, RESIZE_NORTH_EAST_SOUTH_WEST);
        CURSORCASE(EW_RESIZE, RESIZE_EAST_WEST);
        CURSORCASE(NS_RESIZE, RESIZE_NORTH_SOUTH);
        CURSORCASE(MOVE, MOVE);
        CURSORCASE(NOT_ALLOWED, NOT_ALLOWED);
        CURSORCASE(POINTER, FOLLOW_LINK);
        CURSORCASE(NW_RESIZE, RESIZE_NORTH_WEST_SOUTH_EAST);
        CURSORCASE(N_RESIZE, RESIZE_NORTH_SOUTH);
        CURSORCASE(NE_RESIZE, RESIZE_NORTH_EAST_SOUTH_WEST);
        CURSORCASE(E_RESIZE, RESIZE_EAST_WEST);
        CURSORCASE(SE_RESIZE, RESIZE_NORTH_WEST_SOUTH_EAST);
        CURSORCASE(S_RESIZE, RESIZE_NORTH_SOUTH);
        CURSORCASE(SW_RESIZE, RESIZE_NORTH_EAST_SOUTH_WEST);
        CURSORCASE(W_RESIZE, RESIZE_EAST_WEST);
        #undef CURSORCASE
        default:
            SDL_assert(0);
            return NULL;
    }

    return HAIKU_CreateCursorAndData(new BCursor(cursorId));
}

static SDL_Cursor * HAIKU_CreateDefaultCursor()
{
    SDL_SystemCursor id = SDL_GetDefaultSystemCursor();
    return HAIKU_CreateSystemCursor(id);
}

static void HAIKU_FreeCursor(SDL_Cursor * cursor)
{
    SDL_CursorData *data = cursor->internal;

    if (data) {
        delete data->cursor;
    }
    SDL_free(data);
    SDL_free(cursor);
}

static SDL_Cursor * HAIKU_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
    SDL_Surface *converted;

    converted = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888);
    if (!converted) {
        return NULL;
    }

	BBitmap *cursorBitmap = new BBitmap(BRect(0, 0, surface->w - 1, surface->h - 1), B_RGBA32);
	cursorBitmap->SetBits(converted->pixels, converted->h * converted->pitch, 0, B_RGBA32);
    SDL_DestroySurface(converted);

    return HAIKU_CreateCursorAndData(new BCursor(cursorBitmap, BPoint(hot_x, hot_y)));
}

static bool HAIKU_ShowCursor(SDL_Cursor *cursor)
{
	SDL_Mouse *mouse = SDL_GetMouse();

	if (!mouse) {
		return true;
	}

	if (cursor) {
		BCursor *hCursor = cursor->internal->cursor;
		be_app->SetCursor(hCursor);
	} else {
		BCursor *hCursor = new BCursor(B_CURSOR_ID_NO_CURSOR);
		be_app->SetCursor(hCursor);
		delete hCursor;
	}

	return true;
}

static bool HAIKU_SetRelativeMouseMode(bool enabled)
{
    SDL_Window *window = SDL_GetMouseFocus();
    if (!window) {
      return true;
    }

	SDL_BWin *bewin = _ToBeWin(window);
	BView *_SDL_View = bewin->GetGLView();
	if (!_SDL_View) {
		_SDL_View = bewin->GetView();
		if (!_SDL_View)
			return false;
	}

	bewin->Lock();
	if (enabled)
		_SDL_View->SetEventMask(B_POINTER_EVENTS, B_NO_POINTER_HISTORY);
	else
		_SDL_View->SetEventMask(0, 0);
	bewin->Unlock();

    return true;
}

static void HAIKU_MouseInit(SDL_VideoDevice *_this)
{
	SDL_Mouse *mouse = SDL_GetMouse();
	if (!mouse) {
		return;
	}
	mouse->CreateCursor = HAIKU_CreateCursor;
	mouse->CreateSystemCursor = HAIKU_CreateSystemCursor;
	mouse->ShowCursor = HAIKU_ShowCursor;
	mouse->FreeCursor = HAIKU_FreeCursor;
	mouse->SetRelativeMouseMode = HAIKU_SetRelativeMouseMode;

	SDL_SetDefaultCursor(HAIKU_CreateDefaultCursor());
}

bool HAIKU_VideoInit(SDL_VideoDevice *_this)
{
    // Initialize the Be Application for appserver interaction
    if (!SDL_InitBeApp()) {
        return false;
    }

    // Initialize video modes
    HAIKU_InitModes(_this);

    // Init the keymap
    HAIKU_InitOSKeymap();

    HAIKU_MouseInit(_this);

    // Assume we have a mouse and keyboard
    SDL_AddKeyboard(SDL_DEFAULT_KEYBOARD_ID, NULL);
    SDL_AddMouse(SDL_DEFAULT_MOUSE_ID, NULL);

#ifdef SDL_VIDEO_OPENGL
        // testgl application doesn't load library, just tries to load symbols
        // is it correct? if so we have to load library here
    HAIKU_GL_LoadLibrary(_this, NULL);
#endif

    // We're done!
    return true;
}

void HAIKU_VideoQuit(SDL_VideoDevice *_this)
{

    HAIKU_QuitModes(_this);

    SDL_QuitBeApp();
}

// just sticking this function in here so it's in a C++ source file.
extern "C"
bool HAIKU_OpenURL(const char *url)
{
#if B_HAIKU_VERSION <= B_HAIKU_VERSION_1_BETA_5
    BUrl burl(url);
#else
    BUrl burl(url, true);
#endif
    const status_t rc = burl.OpenWithPreferredApplication(false);
    if (rc != B_NO_ERROR) {
        return SDL_SetError("URL open failed (err=%d)", (int)rc);
    }
    return true;
}

#ifdef __cplusplus
}
#endif

#endif // SDL_VIDEO_DRIVER_HAIKU
