/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

#ifndef SDL_pspvideo_h_
#define SDL_pspvideo_h_

#include <GLES/egl.h>

#include "SDL_internal.h"
#include "../SDL_sysvideo.h"

struct SDL_VideoData
{
    bool egl_initialized; // OpenGL ES device initialization status
    uint32_t egl_refcount;    // OpenGL ES reference count

};

struct SDL_WindowData
{
    bool uses_gles; // if true window must support OpenGL ES

};

/****************************************************************************/
// SDL_VideoDevice functions declaration
/****************************************************************************/

// Display and window functions
extern bool PSP_VideoInit(SDL_VideoDevice *_this);
extern void PSP_VideoQuit(SDL_VideoDevice *_this);
extern bool PSP_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display);
extern bool PSP_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
extern bool PSP_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
extern void PSP_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
extern bool PSP_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window);
extern void PSP_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window);
extern void PSP_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void PSP_HideWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void PSP_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void PSP_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void PSP_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void PSP_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern void PSP_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);

// OpenGL/OpenGL ES functions
extern bool PSP_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path);
extern SDL_FunctionPointer PSP_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
extern void PSP_GL_UnloadLibrary(SDL_VideoDevice *_this);
extern SDL_GLContext PSP_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
extern bool PSP_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context);
extern bool PSP_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval);
extern bool PSP_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval);
extern bool PSP_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern bool PSP_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context);

// PSP on screen keyboard
extern bool PSP_HasScreenKeyboardSupport(SDL_VideoDevice *_this);
extern void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props);
extern void PSP_HideScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window);

#endif // SDL_pspvideo_h_
